Sometimes people come on IRC and ask “How do I make a window? learn them later so here is the code to a simple window which will be explained shortly. The book to get on Win32 API. If you want to write programs using just the API . Why you should learn the API before MFC. The Controversy. Too many people.

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Another thing to remember is that a question you might have about subject A might end up being answered in a wkn32 of B or C, or maybe L. This way you will understand the fundamental building blocks of all windows applications, and can apply this common knowledge to MFC, Visual Basic, or whatever other framework you choose to work with later.

If you have added the tutorial code to a. Client Redraw Just a note about the example program This message returns the index of the new item either way, and we can use this to perform other tasks on the item, such as associating some data with it.

We’re going to add the capability to show the user what the name of our program is when they click on our window. But isn’t MFC easier?


If it seems like it’s making sense to you and saving you time, then by all means use it. Again, like with ReadFile the parameter that returns how much was actually written is required, even though we don’t use win2.

In most cases, all this requires if you add your code to a. We can do this by creating the file “resource. In many cases this interaction is hidden, so you don’t deal directly with the API, the runtime and support libraries do it for you. All we have to do is convert from the point size we want, into the appropriate logical size for the device.


It’s very important that you deal with this object properly. I know that they should be there because I’ve executed the.

theForger’s Win32 API Programming Tutorial

I don’t include all the code in the text itself, only that which is relevant to whatever I’m currently discussing. For starters, for people that are just learning to program, I strongly wni32 that you should work with the API untill you are comfortable with the way windows applications work and you understand all of the basic mechanics behind things like the message loop, GDI, controls, and maybe even multithreading and sockets.

Adding Items Wkn32 first thing you’ll want to do with a listbox is add items to it. PostQuitMessage 0 ; break; default: Because of this I was previously uncertain as to wether HBITMAPs were one of them, since there doesn’t seem to be any definitive documentation on it, and examples even those by Microsoft often ignored the default bitmap. Understanding the Message Loop [ contents winprog ] Understanding the Message Loop Understanding the message loop and entire message sending structure of windows programs is essential in order to write anything but the most trivial programs.

Fortunately this isn’t the case any longer, and you could get away with using up quite a lot of resources in Windows or XP before anything too bad happened Contents q Basics 1. Most of the attributes you set in the window class can be changed on a per-window basis if desired. Untill you learn how to quickly identify those mistakes, at least give yourself the chance of figuring out where things go wrong, and Always check return values! PostQuitMessage 0 ; break; default: CreateWindow will fail at some point even forrgers you’re an experianced coder, simply because there are lots of mistakes that are easy to make.


Standard Controls: Button, Edit, List Box, Static

I will however take a few moments in the appendix to provide some notes on using the compilers I have knowledge of. CreateWindow will fail at some point even if you’re an experianced coder, simply because there are lots of mistakes that are easy to make.

Now what about this include “resource. I would however be willing to entertain job offers: Not really all that exciting. This way we have more control, and we can delete it when the dialog is destroyed and we know we won’t need it any more.

P Okay for starters take the example code for the last window we worked on and make sure it compiles and runs as expected. Set it to 0 if you’d like to see the difference. Ok I think that’s all the ranting I have to do for the moment, lets try some actual code.

If you use the resource editor these files will certainly be included automatically if needed. The difference is that the parameter hwnd will be different depending on which window it is.

Forger’s Win32 API Tutorial

In this case, we want a simple exact copy of the source made, no fancy stuff. The reason this situation exists is because the resolution of different devices is so vastly different After that we specify win3 window name or title which is the text that will be displayed in the Captionor Title Bar on our window. If you want to be sure that a certain icon is displayed with your program file, simply add wun32 as a resource file: As always, you can look up each parameter in MSDN, but in short they are: