Using Ortega as a 2x2x2 method first involves solving one face intuitively; don’t worry about solving an entire layer, because. 2×2 Ortega Method Uploaded by qazsedc0. Copyright: © All Rights Reserved. Download as PDF, TXT or read online from Scribd. Flag for. ADVANCED 2×2 Ortega Method: This tutorial is for cubers who already know the basic 2×2 tutorial. There will be many algorithms to remember! Think Cubes.

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The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted.

This led to Chris creating a video to rename the Ortega method to the Varasano method. In terms of the overall level of breitling replica sophistication, compared with movement chronometer certification COSC precision methood than twice. OLL In the mdthod step, you’ll orient the last layer. Categories 2x2x2 2x2x2 methods 2x2x2 speedsolving methods 3x3x3 corners first methods 3x3x3 methods 3x3x3 speedsolving methods. Page actions View View source History More.

Ortega Method

The popularity of the method dates from December when Josef Jelinek added Ortega’s Corners First method as a solution for 3x3x3 cubes to his website. However, the naming change did not stick and the majority still call it “Ortega”, although “Varasano-Ortega” is sometimes used. Using Ortega as a 3x3x3 method involves first solving the corners completely, followed by insertion of the D layer edgesand 3 of the U-layer edges.

The method is broken ortegz three steps. If you are not color neutral for solving the 2×2, you should make it a priority. The last step may sound difficult but there are only 5 possible cases, so it is quick to learn.

Speedsolving The Ortega Methodalso known as the Varasano Methodis a 2×2 and 3×3 speedsolving method. The case shown in the picture in the method information box is known as Suneone of the OLL cases.

Victor Ortega methoc often credited for creating the method.


Varasano/Ortega — Cyotheking

He found an original 3×3 method in a book by Jeffrey Varasanothe US record holder for the Rubik’s cube, explaining how he solved a Rubik’s cube in under 45 seconds. This is the same step as on the 3×3 except there are only 8 cases. It is pretty easy to do and makes this step even more efficient. Wiki tools Special pages. PBL In the third and final step, you’ll permute both layers.

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Finally, you permute both layers at the same time by using PBL. Meethod is more efficient than using a 3×3 method but not as advanced as methods like CLL or Methd that require a large number of algorithms.

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Second, orient the opposite face, either by ortsga the same OLL algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 see below. It is named after Victor Ortegaand is mostly popular today for being an intermediate 2×2 solving method. A third case is only three moves long. His was a Corners-first method similar to the method used by Minh Thai to win the World Championship Because of this inspection is just a few seconds, advanced users oetega from that and uses the remaining inspection time to predict the OLL case, or even the whole solve.


Learning to solve the 2×2 using the Ortega method requires very few algorithms and you probably already know most of them.

Bob Burton’s

There are only five distinct cases. It is a great method if you’re looking to improve your 2×2 times. Not logged in Create account Log in. For two of them, you can use PLLs that work on the 3×3.

If you can already orient corners in one step on the 3×3, you will already have an alg for this step, but since you can ignore edges and centers there are nonewe can use some shorter algs than usual. In competitive cuber and YouTuber Christopher Olson researched the creation of the Ortega method.

But the method for solving the corners turned out to have the same steps as the “Ortega” method. This step should only take about 4 moves on average, so it’s easy to start planning the OLL during inspection. This leaves only two cases to learn. This step is very easy and only requires a few moves.

In total, there are 12 algorithms to learn 11 without reflections. The Ortega Method is an intermediate 2×2 method. While it is true that Victor popularized the method, he cannot be said to have created it, similar to the naming dispute with the CFOP method.

Retrieved from ” https: The Ortega Methodalso known as the Varasano Methodis a 2×2 and 3×3 speedsolving method. You do not need to solve a layer–just the face.

For the first face, without colour neutralitythe average move count in HTM is a surprisingly low 3. Using Ortega as a 2x2x2 method first involves solving one face intuitively; don’t worry about solving an entire layerbecause the face will be permuted later. Face 1 The first step is to just solve any face.